Answer by msknapp
Ok so here is an extremely simplified version of my pseudo-code that does not work: String dirPath = "Assets\\Shapes\\"+cellName; String destFilePath = dirPath+"\\"+cellName+".fbx";...
View ArticleAnswer by msknapp
So I added lines to mark my game objects, and their components, dirty using the EditorUtility.SetDirty function. I also added the "BuildAssetBundleOptions.CompleteAssets" to my arguments that build the...
View ArticleAnswer by kevork
The changes are likely not being saved because you aren't calling [EditorUtility.SetDirty][1] on the asset you want to save. If you want everything saved in the AssetBundle, use the...
View ArticleAnswer by msknapp
Ok so here is an extremely simplified version of my pseudo-code that does not work: String dirPath = "Assets\\Shapes\\"+cellName; String destFilePath = dirPath+"\\"+cellName+".fbx";...
View ArticleAnswer by msknapp
So I added lines to mark my game objects, and their components, dirty using the EditorUtility.SetDirty function. I also added the "BuildAssetBundleOptions.CompleteAssets" to my arguments that build the...
View ArticleAnswer by kevork
The changes are likely not being saved because you aren't calling [EditorUtility.SetDirty][1] on the asset you want to save. If you want everything saved in the AssetBundle, use the...
View Article