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Channel: Answers for "Cannot modify Prefab"
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Answer by kevork

The changes are likely not being saved because you aren't calling [EditorUtility.SetDirty][1] on the asset you want to save. If you want everything saved in the AssetBundle, use the...

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Answer by msknapp

So I added lines to mark my game objects, and their components, dirty using the EditorUtility.SetDirty function. I also added the "BuildAssetBundleOptions.CompleteAssets" to my arguments that build the...

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Answer by msknapp

Ok so here is an extremely simplified version of my pseudo-code that does not work: String dirPath = "Assets\\Shapes\\"+cellName; String destFilePath = dirPath+"\\"+cellName+".fbx";...

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Answer by kevork

The changes are likely not being saved because you aren't calling [EditorUtility.SetDirty][1] on the asset you want to save. If you want everything saved in the AssetBundle, use the...

View Article

Answer by msknapp

So I added lines to mark my game objects, and their components, dirty using the EditorUtility.SetDirty function. I also added the "BuildAssetBundleOptions.CompleteAssets" to my arguments that build the...

View Article


Answer by msknapp

Ok so here is an extremely simplified version of my pseudo-code that does not work: String dirPath = "Assets\\Shapes\\"+cellName; String destFilePath = dirPath+"\\"+cellName+".fbx";...

View Article
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